HERO GUIDE

There are various ways and strategies for playing S4 League. It's getting really interesting, as well as highly professional, when you start playing in organized teams. We would like to present you an assortment of skill builds and equipments which will help your team to work together more efficiently. Please note however, that these are just some suggestions. We also suggest to enhance your equipment with upgrades. Simply go to the shop and click the "Upgrade" button on the respective item's buying screen to choose an upgrade that suits your needs.

Offensive players:
It's the Striker's task to get Fumbi safe to the opponent's goal. Here the first few seconds after the beginning of the round are most important. During this time, the Striker needs to reach and take the ball before the opponent does.

The tricky part is to still have enough SP left to dash to the goalpost quickly. The main aspect while equipping this player is to have a good balance between HP Skill and SP Skill, since both play an important part.
Recommended equipment:

Weapons:
  • Counter / Plasma Sword
  • Submachine Guns
  • Semi Rifle / Gauss Rifle

Skill:
  • SP Skill +40
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Counter / Plasma Sword +4
  • Pants: Shooting Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5
It's not very helpful if every player of the team rushes towards the ball after the round starts. Every player should be aware of his function and get on his position as soon as possible. The Backer is the direct guard of the Striker. He must try to divert any kind of damage intended for the Striker onto himself and clear the Striker's path.
Recommended equipment:

Weapons:
  • Counter oder Plasma Sword
  • Submachine Guns
  • Revolver

Skill:
  • Shield / Block
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Revolver +4
  • Pants: Close Range Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5

The Invader needs to offensively attack the opponent at his weakest spot and thus distract him. He tries to enter enemy territory as fast as possible and confuse the opponents. To do so he needs to constantly watch the enemy's tactic and flexibly react on strategic changes.

Recommended equipment:
Weapons:
  • Plasma Sword
  • Heavy Machinegun oder Cannonade
  • Revolver

Skill:
  • Anchoring / Flying
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Plasma Sword +4
  • Pants: Close Range Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5
Defensive players:

The Healer often plays an important role during the match which makes him strategically indispensable although he might seem of no importance on the first thought. But in fact, this is his great advantage! Enemies tend to underestimate the power of healing and rather concentrate on attacking the Striker.

 

Recommended equipment:
Weapons:
  • Mind Energy
  • Counter oder Plasma Sword
  • Submachine Guns

Skill:
  • HP Skill +30
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Plasma Sword +4
  • Pants: Shooting / LaunchWeapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5

 

A Tank is the primary frontier. He should hold off the opponent's front attacks and mainly uses heavy splash damage weapons. He will need to face enemies like the opponent's Striker and Backer.

 

 

Recommended equipment:
Weapons:
  • Mind Shock / Submachine Guns
  • Heavy Machine Gun
  • Sentry Gun

Skill:
  • Block oder HP Skill +30
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Heavy Machine Gun +4
  • Pants: Close Range Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5

A Defender uses a sniping weapon to back up his team from a safe distance. His main objective is to take out the opponent's Defender and clean the way to the goalpost for his team's Striker. Because of his intensive concentration on the front he's highly vulnerable to close-range damage, dealt for example by an Invader. In order to guard the Defender you need an Assassin.

Recommended equipment:
Weapons:
  • Semi Rifle
  • Rail Gun
  • Submachine Guns

Skill:
  • Block / HP Skill +30
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Semi Rifle +4
  • Pants: Shooting Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5

He's keeping an eye on the opponent's Invader and warns his own Defenders of possible sudden attacks. Thus it's his job to discover sudden attacks early and impede then. Since he constantly needs to change his position quickly, he needs light and safe equipment.

Recommended equipment:
Weapons:
  • Semi Rifle
  • Submachine Guns
  • Counter / Plasma Sword

Skill:
  • Anchoring oder Flying
Item Upgrades:
  • Head: Launch Weapon Defense +2
  • Face: SP +5
  • Shirt: Semi Rifle +4
  • Pants: Shooting Weapon Defense +5
  • Gloves: HP +3
  • Shoes: HP +3
  • Acc: SP +5
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